Fictional Battle Omniverse Wiki
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Understanding the Power Grid System on Fictional Battle Omniverse.

The Power Grid is a standardized stat system based heavily influenced and based upon the Marvel Official Handbook. It’s designed to help users compare and understand the capabilities of characters within a clear and consistent framework. Each stat ranges from 0 to 100, with detailed benchmarks to describe the limits of each tier.

Example: The Living Tribunal (Bio)

Strength[]

  • 0-9: Below Average strength (Able to lift up to 10-50 pounds at the most.)
  • 10–14: Normal human strength (able to lift up to 100-200 lbs.).
  • 15–29: Peak human strength (up to 800 lbs.).
  • 30–49: Enhanced strength (up to 10-40 tons).
  • 50–64: Superhuman strength (up to 50-80 tons).
  • 65–79: Advanced superhuman strength (up to 90-100 tons).
  • 80–94: Near-godlike strength (up to 100-500 tons).
  • 95–100: Godlike strength (over 500+ - Above tons).

Speed[]

  • 0–14: Normal human speed (up to 15 mph).
  • 15–29: Peak human speed (up to 30 mph).
  • 30–49: Enhanced speed (up to 200 mph).
  • 50–64: Supersonic speed (Mach 1 to Mach 2).
  • 65–75: Hypersonic speed (Mach 3 to Mach 10).
  • 76-80: Light-speed travel (186,000 miles per second).
  • 81-90: Massive Faster than Light (Exceed Light Speed)
  • 90-95: Nigh-Omnipresent (Existing almost everywhere)
  • 96-100: Omnipresent (Existing everywhere)

Intelligence[]

  • 0–14: Normal human intelligence.
  • 15–29: Peak human intelligence (strategist-level).
  • 30–49: Genius-level intelligence (master of multiple sciences).
  • 50–64: Super-genius (able to invent advanced technologies).
  • 65–79: Super-intellect (solves interdimensional problems).
  • 80–94: Near-omniscient (cosmic-level knowledge).
  • 95–100: Omniscient (knows everything).

Durability[]

  • 0–14: Standard human durability (easily injured).
  • 15–29: Peak human durability (resistant to minor injuries).
  • 30–49: Enhanced durability (can survive small arms fire).
  • 50–64: Superhuman durability (can survive explosions).
  • 65–79: Near-invulnerability (resists most attacks).
  • 80–94: Planetary durability (can survive planetary destruction).
  • 95–100: Absolute invulnerability (impervious to all damage).

Agility[]

  • 0–14: Normal human agility (basic reflexes).
  • 15–29: Peak human agility (Olympic-level gymnastics).
  • 30–49: Enhanced agility (effortless acrobatics).
  • 50–64: Superhuman agility (impossible reflexes).
  • 65–79: Near-inhuman agility (perfect balance).
  • 80–94: Advanced agility (navigates any terrain effortlessly).
  • 95–100: Godlike agility (flawless reflexes, unmatchable precision).

Energy Projection[]

  • 0–14: Minimal energy projection (short bursts, limited damage).
  • 15–29: Moderate energy projection (longer range, sustained bursts).
  • 30–49: Significant energy projection (large bursts, long-range attacks).
  • 50–64: Powerful energy projection (can destroy buildings).
  • 65–79: Advanced energy projection (can destroy cities).
  • 80–94: Cosmic energy projection (planetary destruction).
  • 95–100: Unlimited energy projection (galactic and above impact).

Fighting Ability[]

  • 0–14: Minimal combat training.
  • 15–29: Basic combat skills (self-defense training).
  • 30–49: Well-trained combatant (martial arts expert).
  • 50–64: Elite combatant (special forces-level).
  • 65–79: Master combatant (knows most fighting styles).
  • 80–94: Near-unbeatable (master of almost all techniques).
  • 95–100: Absolute mastery (master of all known arts).

Notes:[]

If you have any questions and concerns, the forum is open for the discussions.

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